Wednesday, 3 October 2012

Ideas generation




Ideas Generation






Here is a mind map showing some brief ideas for my game.



Idea 1

My first idea is something similar to space invaders. You will be in control of a gun, and you will have to shoot rabbits falling from the sky with para shoots. The setting is kind of similar to the world war theme, so all the backgrounds will be kind of a war zone with planes flying around and explosions. 

I will have levels and on each level the amount of rabbits will increase. I don't think I will change the speed at which they fall because there using para shoots and you cant really change the speed of them. But I think increasing the amount of them will equally be as good and still make it more difficult. 

For buffs, I'm thinking of crates falling from the sky with para shoots as well. The contents of the crate could be random so you don't know what your going to get. The kind of things you could get would be things weapon fire rate. A different kind of gun, maybe with better damage, or damage radius. Maybe as its a war zone you can get a nuke which will kill everything on the screen. Also maybe an XP bonus box which doubles your XP with every kill.

Some of the enemies may have abilities too. Some might have weapons which fire back at you, some with rockets maybe. Ordinary ones wont have anything. At the end of every level there could some kind of boss you have to kill, maybe a helicopter or something. Or just a really big rabbit.

Idea 2

My second idea is kind of similar to the android game 'doodle jump'. You will be some kind of object, maybe a ball, I'm not sure yet. But you will have to jump up loads of objects as quickly as you can because this ride line thing fills up below you and if you fall or miss jump something and fall in it you die. 

buffs for the game would include things like being able to jump higher, able to fly a certain distance, or slow the time of the red thing that moves behind you. The buffs would be identified by a glowing object like a star. 






Here is what my enemy's will look like. I've stuck with just one for now, I would like to add another kind of enemy, maybe a harder one but I'm still not sure how I would do it, or how I would make them harder so Im sticking to just one for the moment.



Here is a screenshot of what I hope the game will look like. The sand bags closest to the bottom is where a gun will be which the user controls to shoot the enemy's as they fall. I think I'm going to try and use my flag as my life system. Basically every time an enemy lands the flag will slowly go down and when it reaches bottom the game is over. When the game is over I think ill make a red flag which gets raised by a tween to show the game is over.


Monday, 1 October 2012

IDE Report

Flash as an IDE


Flash uses a 'Time Line' and with this you are able play a flash file. The timeline uses key frames which are like pages in a flick book. You can use the timeline to play images, animations (tweens) and sound effects. combine the timeline with layers and and action script you can make a very basic game.

vector based graphics are used in Flash. You can get two kinds of graphics, Pixels and Vector. Vector graphics use mathematical calculations which means you can either scale you image bigger or smaller and it wont effect the quality of edges of your image. If you use pixels however if you scale it from its original size your will decrease the quality of it in some shape or form. Also the edges are not sharp in anyway, if you zoomed in you would actually be able to see the individual pixels. So making flash use vector based graphics is a really great way to improve your work flow and just make life easier for the user.

You also have options to create buttons within flash and then use script to give it commands such as to make it play something, take you to a different scene, or play a sound. Flash makes all your graphics and sounds easy to access by using its 'Library'. The Library stores all your graphics and sounds, you can even use script to take things from your library without having to place your sound/ image in a scene.

You can create simple animations in flash as well by using a 'Tween'. To do this, place an image on one key frame, then put it on another key frame further down the timeline but move it slightly. Then right click and create a classic tween and it will create a simple animation.

Flash can also be used for testing you applications created on a simulator. You are able to put it onto a portable device and test it out to see if things are working properly and get a rough layout of it.